Showing posts with label enchanting. Show all posts
Showing posts with label enchanting. Show all posts

Gear enchants - Rings

I was getting ready to start writing a 4 part feral talent build for PvE. In the midst of poking around on wowhead looking at more info for my “Enchants by Slot” series, I noticed there are enchantements for Rings. Okay, call me a n00b, but I never realized this. Intriqued, I shelved the talent research and forged on into the land of ring enchanting. Well, once I went through the research there really aren’t that many ring enchants, and only enchanters can enchant their own rings. Still cool. Looks like it’s all new in Burning Crusade, and since I’m not an Enchanter, I guess I’m not a n00b after all. At least not on this issue…

(Standard language and disclaimers follow. Get used to these as you’ll be seeing them on every post in the series. Am I trying to put you to sleep? No. Do I get paid based on word count? Nay again. I’m just trying to set the stage for the information that follows. And not knowing when or how someone may find this post, you need to make sure they are set straight right from the start).

I’ll be presenting slot enchantments along the following guidelines:

  1. I’ll be focusing on upper-level enchantments. Probably more than just the highest level, but I will definitely be disregarding many lower level enchantments. Typically this will mean enchantments requiring 250 skill or better. Faction rewards and crafted items will be evaluated on their merits regardless of reputation or level.
  2. Based on blog feedback, I’ll expand my inquiries beyond feral druids and discuss enchants of interest to resto and balance Druids.
  3. I’ll be avoiding resistance enchants. It just doesn’t make sense to enchant items with resistance vs. using a potion, except for very special occasions.
  4. I’m going to fit all the enchants I find interesting into our three main specs, even if some look out of place. It’s just simpler that way. Feel free to pick and choose and debate what belongs where.

You can’t do simple research on enchantments by slot. Since the slot it affects is in the text of the enchantment, you have to look at all enchantments and ferret out the ones you want. You can however, get two simple lists of Enchanter enchantments and crafted items (i.e. made or applied by an Enchanter) and “use” enchantments (i.e. spellthread, armor kits, etc.) that can help the process. Click the links for the two lists.

There are also “temporary” enchantments that I did not include in this research. Click the link if you’re interested.

Amanna, enough with the crap - get to the good stuff. (I’m not categorizing the enchants this time around since there aren’t that many.) Remember all of these enchantments can only be applied to the Enchanter’s rings.

Enchant Ring - Spellpower - up to +12 to healing and damage spells.
Enchant Ring - Healing Power - up to +20 to healing spells.
Enchant Ring - Stats - +4 to all stats.
Enchant Ring - Striking - +2 to weapon damage. Not sure how many of you still actually fight with your weapons, but if that’s your gig, then here ya go.

Druid Enchants

Enchantments are probably the first thing we think of when we’re ready to start augmenting our effectiveness past pure gear. There are different types of enchantments though, offering benefits beyond those that your guild Enchanter can offer. While Enchanter enchantments tend to be the best you can get, don’t overlook the many other ways to “buff up”.

Also note that since I am using stats-based filters, in some instances an item or two may be returned in the results that might not be appropriate for us Druids.

You may also want to check the very nice WoWwiki page summarizing permanent enchantments.

It appears that WoWhead may have changed their search structure as I just noticed many of my links aren’t working now. I’ll get to fixing them, in the meantime use the WoWwiki link above for your research.

Enchantments by Slot

These links let you research various types of enchants by slot, with no filtering as to effect. You’ll find lots of “non-druid” stuff in these lists, but you might also find some surprises too! Also be sure to keep in mind that any new enchantment replaces any enchantment already on the item.

Enchanting Enchantments - Placed on your gear by an enchanter using the appropriate enchantment spell and materials.
All | Back | Chest | Feet | Finger | Hands | Main Hand | Off Hand | One Hand | Two Hand | Wrist
Permanent Enchantments - Different than enchanting “spells”, these permanent enchantments include such things as armor kits, glyphs, arcanums, and other miscellany.
All | Chest | Feet | Hands | Head | Legs | Main Hand | Off Hand | One Hand | Shoulder | Two Hand
Temporary Enchantments - Different than enchanting “spells”, these temporary enchantments include such things as poisons, oils, stones, and other miscellany. These temporary enchantments do not replace existing enchantments, so they’re great for a little extra boost.
All | Chest | Feet | Main Hand | Off Hand | One Hand | Two Hand

Enchantments by Playstyle

These links will help you narrow down particular enchantments by the type of build you want to augment. Unfortunately, wowhead does not currently allow filter by stats on Enchanting enchantments, so you’ll have to use the complete slot links above to search.

Balance Enchantments - Plusses to Intellect, Spirit, Spell damage, Spell Crit, Spell Penetration, Spell Haste, or Mana Regen.
Permanent | Temporary
Feral Enchantments (Tanking) - Armor, Defense, Dodge, Stamina or Agility.
Permanent | Temporary
Feral Enchantments (DPS) - Agility, Strength, AP, Crit, Haste or Hit.
Permanent | Temporary
Resto Enchantments - Intellect, +Healing, +Spirit, Spell Crit, or Mana Regen.
Permanent | Temporary